Placeholder for proficiency page. More will be added as they are recorded.
Rubies of Eventide has an extensive set of weapon maneuvers. Some increase damage, others
apply elemental modifiers to the attack. From knockbacks to stuns, Lore of Eventide records
them all.
| Hawk Eye | archery | 25 | 5 | This beginner's archery maneuver results in a slightly more powerful attack. |
| Aimed Shot | archery | 50 | 5 | This beginner's archery maneuver takes an aimed shot at your target, resulting in increased accuracy and damage, but a longer preparation time. |
| Head SHot | archery | 75 | 8 | This beginner's archery maneuver aims for the vulnerable head, causing a nasty bleeding wound. |
| Fire Arrow | archery | 100 | 8 | This archery maneuver sheathes your bow in flame for one attack and launches a smouldering arrow at your target. |
| Poison Arrow | archery | 125 | 10 | This special archery maneuver launches a poisoned arrow at your target. |
| Hawk's Tallons | archery | 150 | 10 | This intermediate level archery maneuver results in a more powerful attack than Hawk Eye |
| Practiced Shot | archery | 175 | 10 | This intermediate archery maneuver yields greater accuracy and damage than an aimed shot for the same preparation time. |
| Practiced Head Shot | archery | 200 | 8 | This intermediate archery combat maneuver aims for the vulnerable head. It causes a nastier wound than the beginner's head shot. |
| Burning Arrow | archery | 225 | 12 | This intermediate archery archery maneuver sheathes your bow in flame for one attack and launches a burning arrow at your target. |
| Volley | archery | 250 | 15 | This special intermediate level archery maneuver fires two arrows at the same target in quick succession. Your recovery time is increased by this maneuver. |
| Eagle Sight | archery | 275 | 15 | This archery maneuver results in a more powerful attack than Hawk's Talons. |
| Targeted Shot | archery | 300 | 15 | This archery maneuver yields greater accuracy and damage than a practiced shot for the same preparation time |
| Face Shot | archery | 325 | 18 | This expert level archery maneuver aims for the face. It causes more horrific bleeding wounds than the normal head shot. |
| Flaming Arrow | archery | 350 | 18 | This archery maneuver sheathes your bow in flame for one attack and launches a flaming arrow at your target. |
| Pinion | archery | 375 | 20 | This Special archery expert maneuver pinions your target to the ground for a short period of time. |
| Eagle's Tallons | archery | 400 | 20 | This masters level archery maneuver results in a more powerful attack then Eagle Shot. |
| Bullseye Shot | archery | 425 | 20 | This Masterful archery combat maneuver yields greater accuracy and damage than a targeted shot for the same preparation time. |
| Eye Shot | archery | 450 | 22 | This masterful level archery maneuver aims for an eye. It causes the most terrible of bleeding wounds. |
| Blazing Arrow | archery | 475 | 22 | This masterful archery maneuver sheathes your bow in flame for one attack and launches a blazing arrow at your target |
| Quick Shot | archery | 500 | 25 | This special archery master's combat maneuver is a quick attack on your opponent, with reduced preparation and recovery times. |
| Savage Blow | Axe | 25 | 5 | This beginner's axe combat maneuver results in a slightly more powerful attack. |
| Hack | Axe | 50 | 10 | This axe combat maneuver is a quick attack at your opponent, with reduced preparation and recovery times. |
| Brutal Swing | Axe | 75 | 15 | This axe combat maneuver allows you to strike all opponents you are facing. Your recovery time is increased by this maneuver. |
| Flare | Axe | 125 | 25 | This combat naneuver sheathes your axe in flame for one attack. |
| Cleave | Axe | 150 | 30 | This axe combat maneuver allows you to strike and knock back all opponents you are facing. Your recovery time is increased by this maneuver. It is a strength based maneuver, opposed by your opponent's strength. |
| Vicious Wound | Axe | 175 | 35 | This axe maneuver is a powerful attack that leaves a bleeding wound. It is a strength based maneuver, opposed by your opponent's constitution. |
| Pierce Armor | crossbow | 25 | 5 | This beginning crossbow maneuver fires a bolt with enough power to pass through armor causing additional damage. |
| Braced Shot | crossbow | 50 | 5 | This beginning crossbow maneuver takes an aimed shot at your target, resulting in increased accuracy and damage, but a longer preparation time. |
| Jolt Bolt | crossbow | 75 | 8 | This beginning level crossbow maneuver envelops your ammunition in electricity for one attack. |
| Barbed Bolt | crossbow | 100 | 8 | This beginning crossbow maneuver leaves a bleeding wound. |
| Chi Strike | crossbow | 125 | 10 | This special beginning level crossbow maneuver shots a weighted bult bolt at your opponent knocking them off balance and backwards. |
| Penetrate Armor | crossbow | 150 | 10 | This intermediate crossbow maneuver fires a bolt with enough power to pass through armor causing additional damage. |
| Steady Shot | crossbow | 175 | 10 | This intermediate crossbow maneuver has greater accuracy and damage than a braced shot for the same preparation time. |
| Electrobolt | crossbow | 200 | 12 | This intermediate level crossbow maneuver envelops your ammunition in electricity for one attack. |
| Jagged Bolt | crossbow | 225 | 12 | This intermediate crossbow maneuver leaves a bleeding wound |
| Heart Shot | crossbow | 250 | 15 | This special intermediate level crossbow maneuver attempts to drive two bolts through your target's heart. |
| Armor Chink Shot | crossbow | 275 | 15 | This crossbow maneuver fires a bolt with power to pass through armor causing a lot of additional damage |
| Controlled Shot | crossbow | 300 | 15 | This crossbow maneuver has greater accuracy and damage than a steady shot for the same preparation time |
| Shock Bolt | crossbow | 325 | 18 | This crossbow maneuver envelops your ammunition in electricity for one attack. |
| Serrated Bolt | crossbow | 350 | 18 | This crossbow maneuver leaves a nasty bleeding wound. |
| Quick Load | crossbow | 375 | 20 | This special crossbow maneuver is a quick reload of your crossbow, giving reduced recovery time. |
| Neck Shot | crossbow | 400 | 20 | This expert level crossbow maneuver aims for the thin armor at near target's neck with enough power to pass through causing massive additional damage. |
| DeadEye Shot | crossbow | 425 | 20 | This expert crossbow maneuver has greater accuracy and damage than a controlled shot for the same preparation time. |
| Lightning Bolt | crossbow | 450 | 22 | This expert level crossbow maneuver envelops your ammunition in electricity for one attack. |
| Saw-toothed Bolt | crossbow | 475 | 22 | This expert level crossbow maneuver leaves a wound that gushes with blood |
| Stun Shot | crossbow | 500 | 25 | This special master level crossbow maneuver whacks your opponent on the head, stunning them for a period of time. |
| Knife Twist | dagger | 25 | 5 | This beginner's dagger combat maneuver results in a slightly more powerful attack. |
| Harry | dagger | 50 | 10 | This dagger combat maneuver strikes your opponent in vunurable areas, reducing his or her movement for a short period of time. It is a dexterify based maneuver, opposed by your opponent's constitution. |
| Bleeding Slice | dagger | 75 | 15 | This dagger combat maneuver leaves a vicious wound that bleeds for some time after the attack. It is a dexterify based maneuver, opposed by your opponent's constitution. |
| Lightning Strike | dagger | 125 | 25 | This combat maneuver sheathes your dagger in crackling electricity for one attack. |
| Agonizing Strike | dagger | 150 | 30 | This dagger maneuver momentarily disables your opponent, stunning them for a brief period of time. It is a dexterify based maneuver, opposed by your opponent's constitution. |
| Double Strike | dagger | 175 | 35 | You attack your opponent twice in quick succession with this dagger combat maneuver. Your recovery time is increased by this maneuver. |
| Hamstring | dagger | 200 | 40 | This dagger combat manuver strikes your opponent in vulurable areas, reducing his or her movement for some time. It is a dexterify based maneuver, opposed by your opponent's constitution. |
| Dirty Fighting | dagger | 225 | 45 | This dagger maneuver is a powerful attack that leaves a bleeding wound. It is a dexterity based maneuver, opposed by your opponent's constitution. |
| Knife to the Soul | dagger | 325 | 65 | This dagger combat maneuver grants your dagger a spiritual aura for one attack, and may cause a slow essense bleed for several rounds. The bleed portion is a dexterity based maneuver, opposed by your opponent's intelligence. |
| feint | dagger | 400 | 80 | This combat maneuver bypasses your opponent's physical armor for one attack. |
| Crushing Blow | hammer | 0 | 45 | This hammer maneuver strikes your opponent with a powerful overhand attack, attempting to stun your target with the force of the blow. It is a strength based maneuver, opposed by your opponent's constitution. |
| Cruel Blow | hammer | 25 | 5 | This beginner's hammer combat maneuver results in a slightly more powerful attack. |
| Quick Swing | hammer | 50 | 10 | This hammer combat maneuver is a quick attack at your opponent, with reduced preparation and recovery times. |
| Wild Swing | hammer | 75 | 15 | This hammer combat maneuver allows you to strike all opponents you are facing. Your recovery time is increased by this maneuver. |
| Staggering Blow | hammer | 100 | 20 | This hammer maneuver momentarily disables your opponent, stunning them for a brief period of time and knocking them away from you a small distance. It is a strength based maneuver, opposed by your opponent's constitution. |
| Scorch | hammer | 125 | 25 | This combat maneuver sheathes your hammer in flame for one attack. |
| Mad Spin | hammer | 300 | 60 | This hammer combat maneuver allows you to knock back and stun all opponents surrounding you. Your recovery time is increased by this maneuver. It is a strength based maneuver, opposed by your opponent's strength. |
| Aggressive Attack | polearm | 25 | 5 | This beginner's polearm combat maneuver results in a slightly more powerful attack. |
| Hasty Attack | polearm | 50 | 10 | This polearm combat maneuver is a quick attack at your opponent, with reduced preparation and recovery times. |
| Defensive Sweep | polearm | 75 | 15 | This polearm combat maneuver allows you to strike all opponents you are facing. Your recovery time is increased by this maneuver. |
| Spark | polearm | 125 | 25 | This combat maneuver sheathes your polearm in crackling electricity for one attack. |
| Clearing Sweep | polearm | 150 | 30 | This polearm combat maneuver allows you to strike and knock back all opponents you are facing. Your recovery time is increased by this maneuver It is a strength based maneuver, opposed by your opponent's strength. |
| Strong Pitch | sling | 25 | 5 | This beginner's sling maneuver results in a slightly more powerful attack. |
| Shin Shot | sling | 50 | 5 | This beginning sling maneuver strikes your opponent in his lower legs knocking him off balance and away from you |
| Lob | sling | 75 | 8 | This beginner's sling maneuver lobs a carefully aimed shot at your target, resulting in increased accuracy and damage, but a longer preparation time. |
| Scatter Shot | sling | 75 | 15 | This special beginner's level sling maneuver allows you to strike all opponents you are facing. Your recovery time is increased by this maneuver. |
| Corrosive Shot | sling | 100 | 5 | This beginner's sling maneuver coats your ammo with a weak acid for one attack. |
| Mighty Pitch | sling | 150 | 10 | This intermediate sling maneuver results in a slightly more powerful attack than a strong pitch. |
| Kneecap | sling | 175 | 10 | This intermediate sling maneuver strikes your opponent at his knees knocking him off balanance and away from you. |
| Chuck | sling | 200 | 12 | This intermediate level sling maneuver chucks a carefully aimed bullet at your target, resulting gin increased accuracy and damage, but a longer preparation time. |
| Dissolving Shot | sling | 225 | 12 | This intermediate level sling maneuver coats your ammo with acid for one attack. |
| Rapid Fire | sling | 250 | 15 | This special intermediate sling meaneuver allows you to load the next sling stone more quickly. |
| Shatter Stone | sling | 275 | 20 | Thsi special sling maneuver causes your ammo to shatter on impact causing ongoing injuries for a short period of time |
| Cheap Shot | sling | 300 | 15 | This sling maneuver strikes you opponent in a very sensative area knocking him off balance and doubling him over in pain. |
| Fling | sling | 325 | 18 | This sling maneuver flings a carefully aimed bullet at your target, resulting in increased accuracy and damage, but a longer preparation time. |
| Acid Shot | sling | 350 | 18 | This sling maneuver coats your ammo with a strong acid for one attack. |
| Giant Killer | sling | 400 | 20 | This expert level sling maneuver results in a slightly more powerful attack than a powerful pitch |
| Knock Down | sling | 425 | 20 | This expert level sling maneuver strikes your opponent in the head area knocking off balance and away |
| Hurl | sling | 450 | 22 | This expert level sling maneuver hurls a carefully aimed bullet at your target, resulting in increased accuracy and damage , but a longer preparation time. |
| Disintegrating Shot | sling | 475 | 22 | This expert level sling maneuver coats your ammo with a very strong acid for one attakc. |
| Daze | sling | 500 | 25 | This Special sling expert maneuver dazes your target for a short period of time |
| Simple Lunge | spear | 25 | 5 | This beginner's spear combat maneuver results in a slightly more powerful attack.
|
| Quick Thrust | spear | 50 | 10 | This spear combat maneuver is a quick jab at your opponent, with reduced preparation and recovery times. |
| Squall | spear | 75 | 15 | This spear combat maneuver allows you to strike all opponents you are facing. Your recovery time is increased by this maneuver. |
| Stop-Thrust | spear | 100 | 20 | This spear combat maneuver knocks your opponent off balance, pushing them away from you. It is a strength based maneuver, opposed by your opponent's dexterity. |
| Lightning Rod | spear | 125 | 25 | This combat maneuver sheathes your spear in crackling electricity for one attack. |
| Storm Sweep | spear | 200 | 40 | This spear combat maneuver allows you to strike all opponents surrounding you. Your recovery time is increased by this maneuver. |
| Impale | spear | 225 | 45 | This spear maneuver is a powerful attack that leaves a bleeding wound. It is a strength based maneuver, opposed by your opponent's dexterity |
| Tempest | spear | 300 | 60 | This spear combat maneuver electrifies your weapon and strikes all nearby opponents sequentially, knocking them away from you at the same time. Your recovery time is increased by this maneuver. It is a strength based maneuver, opposed by your opponent's strength. |
| First Lesson | staff | 25 | 5 | This beginner's staff combat maneuver results in a slightly more powerful attack. |
| Half-Spin Strike | staff | 50 | 10 | This staff combat maneuver allows you to strike all opponents you are facing. Your recovery time is increased by this maneuver. |
| Snap Strike | staff | 75 | 15 | This staff combat maneuver is a quick attack at your opponent, with reduced preparation and recovery times. |
| Disruptive Strike | staff | 100 | 20 | This staff maneuver momentarily disables your opponent, stunning them for a brief period of time and knocking them away from a small distance. It is a strength based maneuver, opposed by your opponent's constitution. |
| Staff of Fire | staff | 125 | 25 | This combat maneuver sheathes your staff in flame for one attack. |
| Mind Numb | staff | 150 | 30 | This staff combat maneuver disorients your target with a blow that decreases his or her intelligence and causes a small mana bleed effect. It is an intelligence based maneuver, opposed by your opponent's constitution. |
| Spin Strike | staff | 175 | 35 | This staff combat maneuver allows you to strike all opponents surrounding you. Your recovery time is increased by this maneuver. |
| Second Lesson | staff | 200 | 40 | This staff combat maneuver results in a powerful attack that has a chance of stunning your opponent. It is an intelligence based maneuver, opposed by your opponent's intelligence. |
| Claw Strike | unarmed | 25 | 5 | This beginner's unarmed combat maneuver focuses your energies into a slightly more powerful attack. |
| Move Like the Wind | unarmed | 50 | 10 | In an impressive display of skill, this unarmed combat maneuver allows you to strike all opponents you are facing. Your recovery time is increased by this maneuver. |
| Snake Strike | unarmed | 75 | 15 | This unarmed combat maneuver is a quick strike at your opponent, with reduced preparation and recov |
| Chi Strike | unarmed | 100 | 20 | This unarmed combat maneuver knocks your opponent off balance, pushing them away from you. It is a dexterity based maneuver, opposed by your opponent's dexterity |
| Flaming Fist | unarmed | 125 | 25 | This combat maneuver sheathes your unarmed weapon or fists in flame for one attack. |
| Weakening Strike | unarmed | 150 | 30 | This unarmed combat maneuver strikes at your opponent's pressure points, decreasing his or her strength. It is a dexterify based maneuver, opposed by your opponents dexterity. |
| Twin Attack | unarmed | 175 | 35 | This unarmed combat maneuver assaults your target with a pair of sequential attacks. Your recovery time is increased by this maneuver. |
| Circle Strike | unarmed | 200 | 40 | This unarmed combat maneuver strikes all nearby opponents sequentially. Your recovery time is increased by this maneuver. |
| Tiger Strike | unarmed | 225 | 45 | This unarmed combat maneuver strikes your opponent with a mighty clawing attack, emulating the predator for which it is named. |
| Planting the Willow | unarmed | 250 | 50 | This unarmed combat maneuver strikes your opponent in vulnerable areas, reducing his or her movement for some time. It is a dexterity based maneuver, opposed by your opponent's constitution. |
| Flurry of Blows | unarmed | 250 | 55 | This unarmed combat maneuver assaults your target with three brutal, sequential attacks. Your recovery time is increased by this maneuver. |
| Unwelcome Guests | unarmed | 300 | 60 | This unarmed combat maneuver strikes all nearby opponents sequentially, knocking them away from you and stunning them at the same time. Your recovery time is increased by this maneuver. It is a dexterity based maneuver, opposed by your opponent's dexterity. |
| Shadow Fist | unarmed | 325 | 65 | This unarmed combat maneuver envelops your hand in shadows, granting it a temporary unholy aura. |